﻿using System;
using System.Windows.Input;

namespace Microsoft.Popfly.GameCreator.GameEngine.Events
{
    public class PGCKeyEventArgs : PGCEventArgs
    {
        public KeyEventArgs keyEventArgs { get; private set; }
        public PGCKeyEventArgs(KeyEventArgs _keyEventArgs)
        {
            keyEventArgs = _keyEventArgs;
        }
    }
}
